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Deadalus R10 : quoi et quand !

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Message non lupar Greed68 » 08 Mar 2007, 11:31

Ca va être la classe ^^ en plus j'ai pleins de jeu sur N64 (moi qui suis privé de PSX parce que j'ai pas de jeu enfin j'pourait en acheter ^^)
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Message non lupar beavis_1_1 » 08 Mar 2007, 12:15

je ne peux deja plus attendre!!
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Message non lupar benja0509_1 » 08 Mar 2007, 19:02

je ne peux que l encourager pour son travail et le remercier pour ce qu il fait :) :wink:
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Message non lupar SDHockey » 08 Mar 2007, 20:27

J'ai pas encore le R9 alors je crois que je vais attendre le R10! :P
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Message non lupar fabianpol » 08 Mar 2007, 21:24

du super boulot en prevision! bravo a lui
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Message non lupar Toutanc » 11 Mar 2007, 13:21

A noter que StrmnNrmn a mis à jour son blog:

Weekend update

It's been a busy week at work, what with catching up after my week off and GDC, so I've not managed to post as many updates as I'd have liked.

On Daedalus I've been starting to take a look at the list of potential optimisations I listed and working out what to tackle first. To help me do this my first job is to do some work on Daedalus's profiler, to try and figure out where the biggest wins are going to come from. Hopefully I'll be able to report back with some interesting findings this weekend.

On a related note, I've spent the morning looking at converting the source control I'm using at sourceforge from CVS to Subversion. I've been meaning to do this for some time. I've never really been a fan of CVS, and as I'm using Subversion for other projects at work and at home I thought it made sense to migrate Daedalus over too.

So you can now access the latest Daedalus source* through Subversion:


svn co https://daedalus-n64.svn.sourceforge.ne ... -n64/trunk daedalus-n64


With CVS I usually only updated the source alongside every release. Ideally the repository would contain an up-to-date copy of my local build, but I've had problems in the past where people have distributed 'intermediate' builds of Daedalus PSP, bugs and all. I only ever release new builds when I think there are enough new features and its stable enough to make it worthwhile for people to download and install; updating a source a bit less frequently gives me a bit more control and helps prevent everyone's time being wasted with intermediate builds. I think that I'm going to continue with this policy for the time being. We'll see how it goes.

-StrmnNrmn

*This is still just the R8 source which I lifted from CVS today. I'm in the process of testing whether this compiles OK, then I'll refresh the repository with all the changes from R9. I'll update this post when the R9 source is available.

Edit: R9 source commited to Subversion, all seems to be compiling OK.

Labels: daedalus, sourcecontrol, sourceforge


source:=>StrmnNrmn<=
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