salut moi j'ais la bombe fumigene ect ....
il a toute les marmes du jeux
je t'envoie le code.copie tous sa en dessous .aller salut
#cheat All Weapons (33)
//Téléchargé sur ViceCityStories.fr
//By Sousanator
//credit to: vettefan/edisoncarter for run once varible thing,    and Waterbottle for weapon locations and infinite ammo
setint(pplayer+0x5d8,   0x00ffffff);
setint(pplayer+0x5f4,   0x00ffffff);
setint(pplayer+0x610,   0x00ffffff);
setint(pplayer+0x5bc,   0x00ffffff);
setint(pplayer+0x62c,   0x00ffffff);
setint(pplayer+0x648,   0x00ffffff);
setint(pplayer+0x664,   0x00ffffff);
static weaponHolding;
if (pressslow & CTRL_LEFT) {
weaponHolding--;
} else if (pressslow & CTRL_RIGHT) {
weaponHolding++;
}
if (weaponHolding > 35) {
weaponHolding=0;
} else if (weaponHolding < 0) {
weaponHolding=35;
}
if (weaponHolding==0){
setchar(pplayer+0x578,    0x00);
setchar(pplayer+0xCB8,    0x00);//FIST
} else if (weaponHolding==1){
setchar(pplayer+0x578,    0x01);//BRASS KNUCKLES
setchar(pplayer+0xCB8,    0x00);
} else if (weaponHolding==2){
setchar(pplayer+0x594,    0x02);//LITTLE KNIFE
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==3){
setchar(pplayer+0x594,    0x03);//GOLF CLUB
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==4){
setchar(pplayer+0x594,    0x04);//KNIGHT STICK
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==5){
setchar(pplayer+0x594,    0x05);//KNIFE
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==6){
setchar(pplayer+0x594,    0x06);//BAT
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==7){
setchar(pplayer+0x594,    0x07);//AXE
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==8){
setchar(pplayer+0x594,    0x08);//CANE
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==9){
setchar(pplayer+0x594,    0x09);//MECHETTY
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==10){
setchar(pplayer+0x594,    0x0A);//KATANA
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==11){
setchar(pplayer+0x594,    0x0B);//SAW
setchar(pplayer+0xCB8,    0x01);
} else if (weaponHolding==12){
setchar(pplayer+0x5B0,    0x0C);//GRENADE
setchar(pplayer+0xCB8,    0x02);
} else if (weaponHolding==13){
setchar(pplayer+0x5B0,    0x0D);//GRENADE2
setchar(pplayer+0xCB8,    0x02);
} else if (weaponHolding==14){
setchar(pplayer+0x5B0,    0x0E);//LANDMINES
setchar(pplayer+0xCB8,    0x02);
} else if (weaponHolding==15){
setchar(pplayer+0x5B0,    0x10);//TEAR GAS
setchar(pplayer+0xCB8,    0x02);
} else if (weaponHolding==16){
setchar(pplayer+0x5B0,    0x11);//MOLTOV
setchar(pplayer+0xCB8,    0x02);
} else if (weaponHolding==17){
setchar(pplayer+0x5CC,    0x13);//PISTOL
setchar(pplayer+0xCB8,    0x03);
} else if (weaponHolding==18){
setchar(pplayer+0x5CC,    0x14);//HANDGUN
setchar(pplayer+0xCB8,    0x03);
} else if (weaponHolding==19){
setchar(pplayer+0x5E8,    0x15);//SHOTGUN
setchar(pplayer+0xCB8,    0x04);    
} else if (weaponHolding==20){
setchar(pplayer+0x5E8,    0x16);//SHOTGUN2
setchar(pplayer+0xCB8,    0x04);
} else if (weaponHolding==21){
setchar(pplayer+0x5E8,    0x17);//SHOTGUN3
setchar(pplayer+0xCB8,    0x04);
} else if (weaponHolding==22){
setchar(pplayer+0x604,    0x18);//UZI
setchar(pplayer+0xCB8,    0x05);
} else if (weaponHolding==23){
setchar(pplayer+0x604,    0x19);//UZI2
setchar(pplayer+0xCB8,    0x05);
} else if (weaponHolding==24){
setchar(pplayer+0x604,    0x1A);//SILENT UZI
setchar(pplayer+0xCB8,    0x05);
} else if (weaponHolding==25){
setchar(pplayer+0x604,    0x1B);//2HAND UZI
setchar(pplayer+0xCB8,    0x05);
} else if (weaponHolding==26){
setchar(pplayer+0x620,    0x1C);//2HAND UZI2
setchar(pplayer+0xCB8,    0x06);
} else if (weaponHolding==27){
setchar(pplayer+0x620,    0x1D);//AK47
setchar(pplayer+0xCB8,    0x06);
} else if (weaponHolding==28){
setchar(pplayer+0x658,    0x1E);//SNIPER
setchar(pplayer+0xCB8,    0x08);
} else if (weaponHolding==29){
setchar(pplayer+0x658,    0x1F);//SNIPER2
setchar(pplayer+0xCB8,    0x08);
} else if (weaponHolding==30){
setchar(pplayer+0x63C,    0x20);//ROCKET LAUNCHER
setchar(pplayer+0xCB8,    0x07);
} else if (weaponHolding==31){
setchar(pplayer+0x63C,    0x21);//FLAMETHROWER
setchar(pplayer+0xCB8,    0x07);
} else if (weaponHolding==32){
setchar(pplayer+0x63C,    0x22);//MINIGUN2
setchar(pplayer+0xCB8,    0x07);
} else if (weaponHolding==33){
setchar(pplayer+0x63C,    0x23);//CHAINGUN
setchar(pplayer+0xCB8,    0x07);
} else if (weaponHolding==34){
//setchar(pplayer+0x578,    0x26);//CAMERA(not working)
setchar(pplayer+0xCB8,    0x00);
} else if (weaponHolding==35){
setchar(pplayer+0xCB8,    0x09);//REMOTE SWITCH
}