Forums GAMERGEN
l'émulateur daedalus x64 se mets a jour en révision 604
Voir le premier message non lu • 3 messages
• Page 1 sur 1
l'émulateur daedalus x64 se mets a jour en révision 604
quoi de neuf sur cette version?
Revision 604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading
Revision 603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again
[!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable
times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)
Revision 602
[!] Fix compiling issue from 601
[!] Fixed bug in 1/2 cycle for BlendModes
[~] optimized LookupBlendState
Le lien de téléchargement est ici:
http://www.2shared.com/file/ZMNE6exo/Da ... 4-604.html
Revision 604
[!] Fixes in game audio pitch glitch(Salvy)
[!] Fix Load Ucode detect glitch(Salvy)
[!] Fix stride detection
[!] Reworked Dlist processing for additional speed up
[!] Tuned inbuilt profilers output to 80 char wide screen
[!] Reworked and inlined functions in PSPRenderer for speed up
[+] Its possible to launch ROM from PSPlink prompt skipping GUI (ex. -> ./Daedalus.prx "Roms/StarFox 64.v64")
[+] Faster N64 fixedpoint matrix loading
Revision 603
[!] vertexstride will be checked now only once when ucode is set instead of everyframe
[!] Optimized SetCombine (Corn)
[~] Fixed debug build errg again
[!] Fixed and enabled osAiGetLength patch
[!] Rewrote DeleteRecursive to use sceIo instead of libc (recursive deletion is alot smoother now)
[~] Deleted all unused and legacy code from main.cpp
[~] SetTextureScale will be now only set when texture is enable
times everywhere ( note : gui buttons now will be only checked 16.5 times/sec too) (Corn/Salvy)
Revision 602
[!] Fix compiling issue from 601
[!] Fixed bug in 1/2 cycle for BlendModes
[~] optimized LookupBlendState
Le lien de téléchargement est ici:
http://www.2shared.com/file/ZMNE6exo/Da ... 4-604.html
- tiloubrunet_1
Re: l'émulateur daedalus x64 se mets a jour en révision 604
Merci,mais il y a déjà news en attente sur cette révision : daedalus-revision-604-toujours-plus-d-optimisations-t219282.html
-
Lyonnais91_1
Gamer Hardcore
- Messages: 524
- Inscription: 15 Déc 2009, 20:13
- Prénom: Florent
- Pays: France
- Sexe: Homme
Re: l'émulateur daedalus x64 se mets a jour en révision 604
En effet; il y a déjà une autre news. Lock.
-
herolien
Ancien
- Messages: 2540
- Inscription: 29 Juil 2010, 17:51
- Localisation: Val de Bussy, Marne la Vallée, Seine-et-Marne (77)
- Pays: France
- Sexe: Homme
3 messages
• Page 1 sur 1