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[MULTI] RetroArch 1.0.0.1 - Émulateur ultime multi-core

Message non luPosté: 05 Jan 2014, 23:34
par Near
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Les développeurs Themaister et Squarepusher nous offre une nouvelle mise à jour de leur homebrew RetroArch qui passe en version 1.0.0.1. Celui-ci est un émulateur modulaire tout-en-un, basé sur la LibRetro, conçu pour être rapide, léger et portable.

Plus d'informations sur RetroArch en cliquant ici.

Liste des changements et améliorations de RetroArch 1.0.0.1 :

Squarepusher Wrote:PlayStation3 - v1.0.0.1 - Changelog

Added core info files – forgot to add them in v1.0.0.0 which made the Detect Core functionality not show up
Overlays should work now – these will play a big role in future versions
Menu controls now honor the ‘O Button Behavior’ from your PS3′S System Settings
(CURRENTLY BROKEN) – Analog to D-pad mapping


Squarepusher Wrote:Version 1.0.0.0 has just been released.

A small 'changelog' I made -

RetroArch PS3 1.0.0.0
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The list of changes is too exhaustive to be summarized, so just a couple of highlights:

* - VBA Next performance improvements - all games should now play at fullspeed more or
less (even games like Final Fantasy 5/6)
* - Revised menu - should now have the same functionality as all other RetroArch
versions
* - New 'Detect Core' function - you no longer have to switch a core and then select
a ROM - with this mode you can select a ROM and RetroArch will look at the file
extension and start the core associated to it. If there are multiple cores that support
this file extension, then it will give you a list of supported cores and you can select
which one you want to use.
* - Much improved OpenGL driver - the PS3 version of RetroArch should now have the
lowest input/video latency out of all RetroArch versions (with the exception of
maybe KMS/libdrm on Linux).
* - Comes with MAME 2003 now. Mortal Kombat 1/2/3/Ultimate should all play at fullspeed
with the DCS Hack enabled.
*- Many more changes...


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RetroArch 1.0.0.1 PS3 CEX


Source : PSX-Scene